We discuss our experience in creating scalable systems for distributing
and rendering gigantic 3D surfaces on web environments and
common handheld devices. Our methods are based on compressed
streamable coarse-grained multiresolution structures. By combining
CPU and GPU compression technology with our multiresolution
data representation, we are able to incrementally transfer, locally
store and render with unprecedented performance extremely
detailed 3D mesh models on WebGL-enabled browsers, as well as
on hardware-constrained mobile devices.
Titolo della pubblicazione:SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
Progetto:Bando competitivo/Grant::Finanziamento europeo/internazionale::EC FP7, FP6, FP5::DIVA - Data Intensive Visualization and Analysis
EEN-CORDIS:ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Telecomunicazioni, reti::Telefonia mobile; ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale